You can read more and download Flan’s Mod
Most actual items and blocks are separate from the mod, distributed in content packs, but there are still a few things you will need to know how to craft that are in the base mod.
Vehicle Crafting Table – 252 / 253 / 254
All 3 tables have been combined into one, but all the crafting recipes still exist. As such, this is the cheapest one
Some notes about plane and vehicle crafting
- The planes and vehicles will take any engine. The engine speed adds to the plane / vehicle speed so better engines make the plane / vehicle go faster.
- Guns are always optional. You can put any deployable guns into the gun slots, but some planes / vehicles disallow use of certain slots.
- The blueprints section lists all the planes / vehicles you have made in the past and clicking on one of these places as much stuff into the crafting table as possible to make that particular plane / vehicle.
- G : Open Team Select Menu
- H : Open Team Score Menu
Plane / Vehicle Controls
(This will be changeable in the next update)
- E : Exit plane / vehicle
- R : Inventory
Planes (simple control mode) and Vehicles
- W : Accelerate
- S : Decelerate / Go backwards
- A : Turn left
- D : Turn right
- Left Ctrl : Shoot machine guns
- V : Drop bomb / fire shell
- Space : Pitch up (Planes only)
- Left Shift : Pitch down (Planes only)
- C : Switch control modes (planes only)
Planes (mouse controls)
- Same as simple controls except no pitching with space / shift
- Mouse up/down : pitch up/down
- Mouse left/right : roll left/right
- Left click : Shoot machine guns
- Right click : Drop bombs
Teams Mod Instructions
Teams Mod is designed to allow you to play FPS-like gametypes on your Minecraft server. To use it, you will need to be op on your server.
- 1) Enter “/teams listGametypes” into the chat window to see the available gametypes
- 2) Enter “/teams setGametype <Gametype>” where <Gametype> is one of the gametypes listed in step 1 (“TDM” for example)
- 3) Enter “/teams listAllTeams” to see the available teams
- 4) Enter “/teams setTeams <team1> <team2>” and add more teams if the gametype you chose requires more than two teams.
- 5) Enter “/teams getSticks”
- 6) Go to creative mode “/gamemode 1″ and spawn in some Player Spawners, Item Spawners and Flags (all of which are in the “Flan’s Mod Teams Stuff” creative tab)
- 7) Place a flag at the centre of each base you want to create and then spread some player spawners around the flag in places where you want players to spawn.
- 8) Use the stick of connecting to connect the spawners to the flagpole by clicking one after the other
- 9) Use the stick of ownership on the flagpole to change the base owner
- 10) Item spawners may be left unconnected (in which case anyone can pick up their items) or connected (in which case only people on the team of the base connected to the spawner can pick up the items). To change the spawn delay of an item spawner, right click it with an empty hand. To add an item stack to the spawner, right click it with that stack in your hand.
For more help with teams try “/teams help”
Other useful commands
- “/teams setGametype None” : Switch Teams mod off
- “/teams setVariable friendlyFire false” : Allow / disallow friendly fire
- “/teams setVariable autobalance true” : Enable / disable autobalance
- “/teams setVariable scoreLimit 100″ : Set the TDM score limit
- “/teams armourDrops false” : Turn off armour drops
- “/teams weaponDrops smart” : Turn on smart drops (other options are on/off)
- “/teams canBreakGlass false” : Whether bullets break glass, lightstone and the like
- “/teams explosions false” : Whether explosive weaponry damages the environment
- “/teams mgLife 100″ : Set the lifespan of MGs. 0 means they never dissapear
- “/teams vehicleLife 100″ : Set the lifespan of vehicles. 0 means they never dissapear
- “/teams planeLife 100″ : Set the lifespan of planes. 0 means they never dissapear
Now you can set your bases into groups (called maps) and use a simple command to set the current map, and hence the set of currently used bases.
- “/teams listMaps” : List the maps
- “/teams addMap shortName The Long Name of The Map” : Make a new map. “shortName” is a reference name used to set the map and the full name follows.
- “/teams setMap shortName” : Sets the current map to be the map with the given shortName
- “/teams removeMap shortName” : Remove a map from the list
- Use the Stick of Mapping (“/teams getSticks”) to set the map of a base
- “/teams listRotation” : Show the current rotation
- “/teams useRotation true” : Use the map rotation
- “/teams addRotation <map> <gametype> <team1> <team2>” : Add a map with set gametype and teams to the map rotation
- “/teams removeRotation <ID>” : Remove a map from the rotation. IDs are as in listRotation
- “/teams nextMap” : Skip the current map and move on to the next one
- “/teams goToMap <ID>” : Jump around the rota